Hex Map Editor
A native and web-based hex map editor written in Rust, built on top of the iced GUI framework. It's my excuse to build hex-tile worlds for tabletop games while learning canvas rendering and cross-compiling Rust to WASM and Windows.
My guiding principles are integrity, clarity, and equality; I follow these principles in life & work.

A native and web-based hex map editor written in Rust, built on top of the iced GUI framework. It's my excuse to build hex-tile worlds for tabletop games while learning canvas rendering and cross-compiling Rust to WASM and Windows.
I am an avid Magic the Gathering player. I mainly play Commander these days but I got started back in 2010 playing Standard. My preferred playstyle is Tempo, Building a resource gap between me and my opponents until I can push for victory. I often splash into Golgari colours to ensure recur my engines and threats while removing my opponents.
A shout out to a colour palette that has taken over my life. I've been loving Rosé Pine as a minimalist dark mode theme centered on purple. Practically every graphical application that allows customization is covered so you can properly unified your desktop.
A hobbyist programming language I'm building from scratch in Rust, compiling down to assembly with nasm and ld. Named after aluminium oxide, since it's meant to be lightweight and unglamorous rather than flashy.
A grab bag of standalone web UI components (login, register, upload-picture) that I kept rebuilding from scratch, so I finally collected them in one place and tested them properly across devices.